Dead on Arrival 2 Unity Mobile

 

Rendered in Unity 3D, Each section used 1 *1024 Diffuse, Normal and Spec in Alpha channel of Diffuse + 1 light map

I was responsible for the Art Direction, Optimization,  Layout, Lighting, Texture work, Modelling and UVing as well as the Realtime effects such as Particle Systems, Flow maps and Uv scrolling.

Dead on Arrival 2 is designed to run on mobile platforms from a Top down perspective.

 

Blast Furnace –

1*1024 Diffuse/Normal/ Spec

Modular Environment – In Game Render – Unity 3D

Effects include – Flow Map for Molten Steel, Particle effects for Smoke around lights, Molten Fire Particle Explosions, Steam

Real Time Unity3D

0243 shotBlastZF9xLVo - Imgur

In-Game

DOA1LevelIngameBlast

Processing Room

1*1024 Diffuse/Normal/Spec

1*1024 Static Lightmap

Effects include – Particle Effects steam, Heat Haze, Animated Robotic Arms

 

In-Game

DOA1LevelIngameProcessing

Real Time Unity3D

0181 shotxi4Yum3-ImgurProcessingWireW109gIR-Imgurt9z7F9W-Imgur

Office

1*1024 Diffuse/Normal/Spec

1*1024 Static Lightmap

 

In Game

DOA1LevelIngameOffice

Real Time Unity3D

Office02Office

Warehouse

1*1024 Diffuse/Normal/Spec

1*1024 Static Lightmap

In-Game

DOA1LevelIngameWarehouse

Real Time Unity3D

0689WarehouseDOA1LevelIngameParkingandCorridor

 

 

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